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Brian Robison

1436 Shenandoah St. Apt. 102

Los Angeles, CA 90035

email: brian@brianrobison.com, oi.spikuh@gmail.com

phone: (925) 878-5059

 

Qualifications

experience creating realistic and stylized key-frame animation

• ability to animate characters, creatures, and objects

able to work well in a collaborative environment

experience with motion capture editing and clean-up

thorough understanding of animation principles

knowledge of camera, film, and editing language and principles


Skills

• Alias/Autodesk Maya - 4 years

Adobe Photoshop – 3 years

Autodesk 3d Studio Max and Character Studio – 2 years

Final Cut Pro – 2 years

Adobe After Effects – 3 years


Education

Bachelor of Fine Arts, Character Animation, Academy of Art University, 2007


Experience

•Animator, Spider-Man: Web of Shadows, Treyarch, 2008(6 months)
My responsibilities on Web of Shadows were creating in-game character animations and cutscenes. For the in-game animation, everything was hand-keyed. For cutscenes, there was a combination of mocap and keyframing, with some being completely keyframed. I also did facial animation for cutscenes, including lip-sync.

 

• Animator, Various Projects, Image Metrics, 2007-2008(4 months)
During my time at Image Metrics, I was responsible for facial animation on projects such as Grand Theft Auto IV, Emergent Kinslayer, commercials, and company demos.

 

Animator, Uncharted: Drake's Fortune, Naughty Dog, 2007 (4 months)

On this project I was responsible for many of the in-game cinematics, creating key-framed animation and also incorporating motion capture animation where needed. I also worked on several shots for the cutscenes, cleaning up motion capture data and key framing the head, face, and hands.